﻿using System;

namespace ProjScan.Modules
{
	// Token: 0x02000308 RID: 776
	public enum Module
	{
		// Token: 0x04000AB3 RID: 2739
		Unknown,
		// Token: 0x04000AB4 RID: 2740
		Manager,
		// Token: 0x04000AB5 RID: 2741
		Basic_Assets_Check,
		// Token: 0x04000AB6 RID: 2742
		Scenes_Check,
		// Token: 0x04000AB7 RID: 2743
		Global_Settings_Check,
		// Token: 0x04000AB8 RID: 2744
		CS_Check,
		// Token: 0x04000AB9 RID: 2745
		Lua_Check,
		// Token: 0x04000ABA RID: 2746
		Custom_Rules_Check,
		// Token: 0x04000ABB RID: 2747
		Effects_Play_Check,
		// Token: 0x04000ABC RID: 2748
		Shader_Analysis,
		// Token: 0x04000ABD RID: 2749
		Art_Assets_Check,
		// Token: 0x04000ABE RID: 2750
		Assets_Reference_Check,
		// Token: 0x04000ABF RID: 2751
		Basic_Assets_Fix,
		// Token: 0x04000AC0 RID: 2752
		Scenes_Fix,
		// Token: 0x04000AC1 RID: 2753
		Global_Settings_Fix,
		// Token: 0x04000AC2 RID: 2754
		CS_Fix,
		// Token: 0x04000AC3 RID: 2755
		Lua_Fix,
		// Token: 0x04000AC4 RID: 2756
		Custom_Rules_Fix,
		// Token: 0x04000AC5 RID: 2757
		Effects_Play_Fix,
		// Token: 0x04000AC6 RID: 2758
		Shader_Fix,
		// Token: 0x04000AC7 RID: 2759
		Art_Assets_Fix,
		// Token: 0x04000AC8 RID: 2760
		Assets_Reference_Fix,
		// Token: 0x04000AC9 RID: 2761
		Modules_Fix,
		// Token: 0x04000ACA RID: 2762
		Modules_Scan
	}
}
